Needs and gratifications for interactive TV implications for designers
This paper uses the well-established ?uses and gratifications? theory in order to understand and categorize
viewers? needs in the context of digital TV applications. The results of this analysis unveil that such needs can either be
ritualized or instrumental. Furthermore, the uses and gratifications theory was applied in order to formulate a questionnaire
to which 68 current users of digital TV responded. The results of this empirical study reveal that applications most suitable
for the interactive television environment should aim at the gratification of ritualized needs, such as entertainment and
communication. Therefore, applications that appeal to instrumental needs, such as information and transactions should be
included as add-ons to entertainment and communication services. Finally, the implications of this analysis for the design of
interactive television applications are exploited.
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DOI
Livaditi, J., Vassilopoulou, K., Lougos, C., and Chorianopoulos, K. 2003. Needs and gratifications for interactive TV implications for designers. 36th Annual Hawaii International Conference on System Sciences, 2003. Proceedings of the, IEEE, 9 pp.BibTeX
Livaditi, J., Vassilopoulou, K., Lougos, C., and Chorianopoulos, K. 2003. Needs and gratifications for interactive TV implications for designers. 36th Annual Hawaii International Conference on System Sciences, 2003. Proceedings of the, IEEE, 9 pp.