We designed and evaluated an exertion video game in order to overcome two challenges that are preventing exergames from becoming a viable sustained exercise alternative; insufficient physical exertion and player retention. This was achieved by implementing common features shared by the most popular video games and seamlessly merging them with the exertion found in exergames. A user study was performed where the exergame was played 132 times over three days by 8 participants. Compared to the control condition, a moderately paced walk, the exergame scored better on both subjective enjoyment and degree of physical activity. Further research could consider alternative versions of exergames, as well as different user groups.

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Hagen, K., Chorianopoulos, K., Wang, A.I., Jaccheri, M.L., and Weie, S. 2016. Gameplay as Exercise Designing an Engaging Multiplayer Biking Exergame. CHI 2016 Adjunct Proceedings.   BibTeX