We designed and evaluated an exertion video game in order to overcome two challenges that are preventing exergames from becoming a viable sustained exercise alternative; insufficient physical exertion and player retention. This was achieved by implementing common features shared by the most popular video games and seamlessly merging them with the exertion found in exergames. A user study was performed where the exergame was played 132 times over three days by 8 participants. Compared to the control condition, a moderately paced walk, the exergame scored better on both subjective enjoyment and degree of physical activity. Further research could consider alternative versions of exergames, as well as different user groups.


Hagen, K., Chorianopoulos, K., Wang, A.I., Jaccheri, M.L., and Weie, S. 2016. Gameplay as Exercise Designing an Engaging Multiplayer Biking Exergame. CHI 2016 Adjunct Proceedings.   BibTeX