Exploring the Importance of Making in an Educational Game Design
Educational games have been employed in many settings as a means to engage young students. Different genres
and applications of games have been used to improve learning experience. The design or making of games in learning activities
has been linked to teaching of new skills. Within this paper we explore and discuss the differences of involving young students
into the game design and development process compared to just playing an educational game. In particular, we designed an
educational math-game and an activity that involves children in playing or modifying the game, and we performed a between
groups experiment with sixty students of the second grade of middle school (12 to 13 years old). Students formed three
equivalent groups of twenty. The first group played the game, the second engaged with re-designing and modifying the game and
the third (control) group solved the same exercises (with the educational game) on paper. The results showed that the making
group exhibits certain attitudinal benefits. Hence, our findings suggest that learning through games should include more than
just playing a well-designed game, it should also consider the involvement of students with various making affordances.
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DOI
Giannakos, M.N., Garneli, V., and Chorianopoulos, K. 2015. Exploring the Importance of Making in an Educational Game Design. ICEC 2015, Springer.BibTeX
Giannakos, M.N., Garneli, V., and Chorianopoulos, K. 2015. Exploring the Importance of Making in an Educational Game Design. ICEC 2015, Springer.