This Game Is Girly! Perceived Enjoyment and Student Acceptance of Edutainment
Serious video games that enable students to engage into topics as mathematics through an enjoyment process
are becoming increasingly popular. However, there is lack of empirical evidence on the relationship between students’ enjoyment
and their intention to use serious video games. This study is about a storytelling serious video game, which has the goal to
improve the mathematical skills of players. The game has a plot, featuring a story in which a mission is assigned to the
player. The story and the mission are used to stimulate the students’ interest and motivate them to play the game. The
empirical study is a controlled experiment to which 46 Gymnasium (middle school) students participated. Results confirmed the
positive effects of the enjoyment on students’ intention to use storytelling serious games. Notably, we found that gender has a
moderating effect on the relationships between enjoyment and intention to use the game. The results of this study suggest that
games with a storytelling component might be attractive to girls.
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DOI
Giannakos, M.N., Chorianopoulos, K., Jaccheri, L., and Chrisochoides, N. 2012. This Game Is Girly! Perceived Enjoyment and Student Acceptance of Edutainment. Edutainment 2012, Springer, 89–98.BibTeX
Giannakos, M.N., Chorianopoulos, K., Jaccheri, L., and Chrisochoides, N. 2012. This Game Is Girly! Perceived Enjoyment and Student Acceptance of Edutainment. Edutainment 2012, Springer, 89–98.