Math is not only for Science Geeks : Design and Assessment of a Storytelling Serious Video Game
Educational video games have been employed by teachers in order to make educational software more attractive
to students. However, limited research has been made on the design and assessment of the storytelling elements and the
educational effectiveness of these games in sciences curricula. For this purpose, we used Scratch to develop a storytelling
mathematics video game and then we measured its educational effect to a small group of twelve students. We found that the
story-based math video game has captivated the interest of students and it has been beneficial in the improvement of their
performance in an assessment test. Most notably, the improvement was higher for students who used to have poor performance in
mathematics. In practice, educators should develop similar games for similar science topics (e.g., physics, chemistry, etc),
while further research should consider the active involvement of students in the design of serious games.
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DOI
Giannakos, M.N., Chorianopoulos, K., and Jaccheri, L. 2012. Math is not only for Science Geeks : Design and Assessment of a Storytelling Serious Video Game. In Proceedings of the 2012 12th IEEE International Conference on Advanced Learning Technologies, IEEE Computer Society, 418–419.BibTeX
Giannakos, M.N., Chorianopoulos, K., and Jaccheri, L. 2012. Math is not only for Science Geeks : Design and Assessment of a Storytelling Serious Video Game. In Proceedings of the 2012 12th IEEE International Conference on Advanced Learning Technologies, IEEE Computer Society, 418–419.