Design Principles for Serious Games in Mathematics
Although there has been a lot of interest in the employment of video games in education, there are no clear
design guidelines. In this work, after surveying previous work in video game design, we highlighted three design principles: 1)
engage the students with a story and a hero, 2) employ familiar game mechanics from popular video games, and 3) provide
constructive trial and error gameplay for learning. As an illustrating example of those principles, we designed a video game
that teaches addition and subtraction of signed numbers. Finally, we outline several more serious games that have adopted the
above design principles. The results should be useful for designers, teachers, and researchers who work in the area of serious
games for learning. Further research should extend and experimentally validate these principles according to the discipline and
the learning style of students.
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DOI
Chorianopoulos, K., Giannakos, M.N., and Chrisochoides, N. 2014. Design Principles for Serious Games in Mathematics. Proceedings of the 18th Panhellenic Conference on Informatics - PCI ’14, ACM Press, 1–5.BibTeX
Chorianopoulos, K., Giannakos, M.N., and Chrisochoides, N. 2014. Design Principles for Serious Games in Mathematics. Proceedings of the 18th Panhellenic Conference on Informatics - PCI ’14, ACM Press, 1–5.