<<<<<<< HEAD ======= >>>>>>> e0cecbe6c8f7e3a2fa2653cf6f59d9937ae02ae6


  1. Garneli, V., & Chorianopoulos, K. (2018). Programming video games and simulations in science education: exploring computational thinking through code analysis. Interactive Learning Environments, 1–16. https://doi.org/10.1080/10494820.2017.1337036 PDF Abstract
  2. Merkouris, A., & Chorianopoulos, K. (2017). Programming Human-Robot Interactions in Middle School : The Role of Mobile Input Modalities in Embodied Learning. In International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017) (pp. 146–153). Springer. PDF Abstract
  3. Moholdt, T., Weie, S., Chorianopoulos, K., Wang, A. I., & Hagen, K. (2017). Exergaming can be an innovative way of enjoyable high-intensity interval training. BMJ Open Sport & Exercise Medicine, 3(1), e000258. https://doi.org/10.1136/bmjsem-2017-000258 PDF Abstract
  4. Merkouris, A., Chorianopoulos, K., & Kameas, A. (2017). Teaching Programming in Secondary Education Through Embodied Computing Platforms: Robotics and Wearables. ACM Transactions on Computing Education, 17(2), 1–22. https://doi.org/10.1145/3025013 PDF Abstract
  5. Kapenekakis, I., & Chorianopoulos, K. (2017). Citizen science for pedestrian cartography: collection and moderation of walkable routes in cities through mobile gamification. Human-Centric Computing and Information Sciences, 7(1), 10. https://doi.org/10.1186/s13673-017-0090-9 PDF Abstract
  6. Garneli, V., Giannakos, M., & Chorianopoulos, K. (2017). Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes. British Journal of Educational Technology, 48(3), 842–859. https://doi.org/10.1111/bjet.12455 PDF Abstract
  7. Leftheriotis, I., Chorianopoulos, K., & Jaccheri, L. (2016). Design and implement chords and personal windows for multi-user collaboration on a large multi-touch vertical display. Human-Centric Computing and Information Sciences, 6(1), 14. https://doi.org/10.1186/s13673-016-0070-5 PDF Abstract
  8. Hagen, K., Chorianopoulos, K., Wang, A. I., Jaccheri, M. L., & Weie, S. (2016). Gameplay as Exercise Designing an Engaging Multiplayer Biking Exergame. In CHI 2016 Adjunct Proceedings. https://doi.org/10.1145/2851581.2892515 PDF Abstract
  9. Chorianopoulos, K., & Talvis, K. (2016). Flutrack.org: Open-source and linked data for epidemiology. Health Informatics Journal, 22(4), 962–974. https://doi.org/10.1177/1460458215599822 PDF Abstract
  10. Hagen, K., Weie, S., Chorianopoulos, K., Wang, A. I., & Jaccheri, L. (2015). Pedal Tanks A Multiplayer Exergame Based on Teamwork and Competition. In ICEC 2015. Trondheim, Norway: Springer. PDF Abstract
  11. Leftheriotis, I., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2015). Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces - ITS ’15 (pp. 337–342). New York, New York, USA: ACM Press. https://doi.org/10.1145/2817721.2823503 PDF Abstract
  12. Chorianopoulos, K., & Pardalis, K. (2015). Mapito.org: Open Geographic Platform for Locative Media Apps. In Hybrid City. Athens. PDF Abstract
  13. Merkouris, A., & Chorianopoulos, K. (2015). Introducing Computer Programming to Children through Robotic and Wearable Devices. In WiPSCE 2015: The 10th Workshop in Primary and Secondary Computing Education. London: ACM. https://doi.org/10.1145/2818314.2818342 PDF Abstract
  14. Takoulidou, E., & Chorianopoulos, K. (2015). Crowdsourcing experiments with a video analytics system. In IISA. Corfu, Greece. PDF Abstract
  15. Leftheriotis, I., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2015). Interaction Space of Chords on a Vertical Multi-touch Screen. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces - ITS ’15 (pp. 355–360). New York, New York, USA: ACM Press. https://doi.org/10.1145/2817721.2823506 PDF Abstract
  16. Kravvaris, D., Kermanidis, K. L., & Chorianopoulos, K. (2015). Ranking educational videos: The impact of social presence. In 2015 IEEE 9th International Conference on Research Challenges in Information Science (RCIS) (pp. 342–350). IEEE. https://doi.org/10.1109/RCIS.2015.7128895 PDF Abstract
  17. Giannakos, M. N., Chorianopoulos, K., & Chrisochoides, N. (2015, January). Making sense of video analytics: Lessons learned from clickstream interactions, attitudes, and learning outcome in a video-assisted course. The International Review of Research in Open and Distributed Learning. Retrieved from http://www.irrodl.org/index.php/irrodl/article/view/1976/3198 PDF Abstract
  18. Garneli, V., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2015). Serious Game Development as a Creative Learning Experience: Lessons Learnt. In 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering (pp. 36–42). IEEE. https://doi.org/10.1109/GAS.2015.14 PDF Abstract
  19. Giannakos, M. N., Garneli, V., & Chorianopoulos, K. (2015). Exploring the Importance of Making in an Educational Game Design. In ICEC 2015. Trondheim, Norway: Springer. PDF Abstract
  20. Garneli, V., Giannakos, M. N., & Chorianopoulos, K. (2015). Computing education in K-12 schools: A review of the literature. In 2015 IEEE Global Engineering Education Conference (EDUCON) (pp. 543–551). IEEE. https://doi.org/10.1109/EDUCON.2015.7096023 PDF Abstract
  21. Chorianopoulos, K., Giannakos, M. N., & Chrisochoides, N. (2014). Open system for video learning analytics. In Proceedings of the first ACM conference on Learning @ scale conference - L@S ’14 (pp. 153–154). New York, New York, USA: ACM Press. https://doi.org/10.1145/2556325.2567855 PDF Abstract
  22. Chorianopoulos, K., Giannakos, M. N., & Chrisochoides, N. (2014). Design Principles for Serious Games in Mathematics. In Proceedings of the 18th Panhellenic Conference on Informatics - PCI ’14 (pp. 1–5). New York, New York, USA: ACM Press. https://doi.org/10.1145/2645791.2645843 PDF Abstract
  23. Gkonela, C., & Chorianopoulos, K. (2014). VideoSkip: event detection in social web videos with an implicit user heuristic. Multimedia Tools and Applications, 69(2), 383–396. https://doi.org/10.1007/s11042-012-1016-1 PDF Abstract
  24. Chorianopoulos, K. (2014). Community-based Pedestrian Mapmaking. The Journal of Community Informatics, 10(3). Retrieved from http://ci-journal.net/index.php/ciej/article/view/1095/1121 PDF Abstract
  25. Talvis, K., Chorianopoulos, K., & Kermanidis, K. L. (2014). Real-Time Monitoring of Flu Epidemics through Linguistic and Statistical Analysis of Twitter Messages. In 9th International Workshop on Semantic and Social Media Adaptation and Personalization (pp. 83–87). Corfu, Greece: IEEE. https://doi.org/10.1109/SMAP.2014.38 PDF Abstract
  26. Chorianopoulos, K., & Giannakos, M. N. (2014). Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice. International Journal on Serious Games, 1(3), 51–59. https://doi.org/10.17083/ijsg.v1i3.12 PDF Abstract
  27. Avlonitis, M., & Chorianopoulos, K. (2014). Video Pulses: User-based modeling of interesting video segments. Advances in Multimedia, 1–9. https://doi.org/10.1155/2014/712589 PDF Abstract
  28. Giannakos, M. N., Chorianopoulos, K., Ronchetti, M., Szegedi, P., & Teasley, S. (2014). Video-Based Learning and Open Online Courses. International Journal of Emerging Technologies in Learning (IJET), 9(1), 4–7. https://doi.org/10.3991/ijet.v9i1.3354 PDF Abstract
  29. Karydis, I., Avlonitis, M., Chorianopoulos, K., & Sioutas, S. (2014). Identifying Important Segments in Videos: A Collective Intelligence Approach. International Journal on Artificial Intelligence Tools, 23(02). https://doi.org/10.1142/S0218213014400107 PDF Abstract
  30. Giannakos, M. N., Chorianopoulos, K., & Chrisochoides, N. (2014). Collecting and making sense of video learning analytics. In 2014 IEEE Frontiers in Education Conference (FIE) Proceedings (pp. 1–7). IEEE. https://doi.org/10.1109/FIE.2014.7044485 PDF Abstract
  31. Chorianopoulos, K., Giannakos, M. N., Chrisochoides, N., & Reed, S. (2014). Open Service for Video Learning Analytics. In 2014 IEEE 14th International Conference on Advanced Learning Technologies (pp. 28–30). IEEE. https://doi.org/10.1109/ICALT.2014.19 PDF Abstract
  32. Armeni, I., & Chorianopoulos, K. (2013). Pedestrian navigation and shortest path: Preference versus distance. In Workshop Proceedings of the 9th International Conference on Intelligent Environments IE’13, July 16-19, 2013, Athens, Greece (pp. 647–652). IOS. Retrieved from http://ebooks.iospress.nl/publication/33920 PDF Abstract
  33. Makris, D., Euaggelopoulos, K., Chorianopoulos, K., & Giannakos, M. N. (2013). Could you help me to change the variables ? Comparing instruction to encouragement for teaching programming. In WiPSCE ’13, November 11-13, 2013, Aarhus, Denmark. PDF Abstract
  34. Ilioudi, C., Chorianopoulos, K., & Giannakos, M. N. (2013). Comparing the camera shot styles of video lectures: Close-up versus broad framing of whiteboard and lecturer. In A. Lionarakis (Ed.), 7th International Conference in Open and Distance Learning 2013 (pp. 1–7). Athens. PDF Abstract
  35. Giannakos, M. N., Chorianopoulos, K., Giotopoulos, K. K., & Vlamos, P. (2013). Using Facebook out of habit. Behaviour & Information Technology, 32(6), 594–602. https://doi.org/10.1080/0144929X.2012.659218 PDF Abstract
  36. Giannakos, M. N., Chorianopoulos, K., Ronchetti, M., Szegedi, P., & Teasley, S. (2013). Analytics on video-based learning. In LAK ’13 Proceedings of the Third International Conference on Learning Analytics and Knowledge (pp. 283–284). ACM. https://doi.org/10.1145/2460296.2460358 PDF Abstract
  37. Giannakos, M. N., Chorianopoulos, K., Inkpen, K., Du, H., & Johns, P. (2013). Understanding childrens behavior in an asynchronous video-mediated communication environment. Personal and Ubiquitous Computing, 17(8), 1621–1629. https://doi.org/10.1007/s00779-012-0525-2 PDF Abstract
  38. Giannakis, K., Chorianopoulos, K., & Jaccheri, L. (2013). User Requirements for Gamifying Sports Software. In 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS) (pp. 22–26). IEEE. PDF Abstract
  39. Garneli, V., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2013). Learning by Playing and Learning by Making. In 4th International Conference on Serious Games Development and Applications (SGDA 2013), Trondheim, Norway on 25-27 September 2013. (pp. 76–85). PDF Abstract
  40. Rautiainen, M., Heikkinen, A., Sarvanko, J., Chorianopoulos, K., Kostakos, V., & Ylianttila, M. (2013). Time shifting patterns in browsing and search behavior for catch-up TV on the web. In Proceedings of the 11th european conference on Interactive TV and video - EuroITV ’13 (pp. 117–120). New York, New York, USA: ACM Press. https://doi.org/10.1145/2465958.2465965 PDF Abstract
  41. Chorianopoulos, K., & Giannakos, M. N. (2013). Usability design for video lectures. In Proceedings of the 11th european conference on Interactive TV and video - EuroITV ’13 (pp. 163–164). New York, New York, USA: ACM Press. https://doi.org/10.1145/2465958.2465982 PDF Abstract
  42. Chorianopoulos, K., Shamma, D. A., & Kennedy, L. (2013). Social Video Retrieval: Research Methods in Controlling, Sharing, and Editing of Web Video. In N. Ramzan, R. van Zwol, J.-S. Lee, K. Clüver, & X.-S. Hua (Eds.), Social Media Retrieval (pp. 3–22). Springer. Retrieved from http://link.springer.com/chapter/10.1007/978-1-4471-4555-4_1 PDF Abstract
  43. Chorianopoulos, K. (2013). Collective intelligence within web video. Human-Centric Computing and Information Sciences, 3(1), 10. https://doi.org/10.1186/2192-1962-3-10 PDF Abstract
  44. Mikalef, K., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2013). Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit. International Journal of Mobile Learning and Organisation, 7(2), 158–175. https://doi.org/10.1504/IJMLO.2013.055620 PDF Abstract
  45. Ilioudi, C., Giannakos, M. N., & Chorianopoulos, K. (2013). Investigating Differences among the Commonly Used Video Lecture Styles. In WAVe 2013 The Workshop on Analytics on Video-based Learning (Vol. i, pp. 21–26). Retrieved from http://ceur-ws.org/Vol-983/paper5.pdf PDF Abstract
  46. Chorianopoulos, K., & Giannakos, M. N. (2013). Merging learner performance with browsing behavior in video lectures. In WAVe 2013 The Workshop on Analytics on Video-based Learning (pp. 38–42). Retrieved from http://ceur-ws.org/Vol-983/paper9.pdf PDF Abstract
  47. Avlonitis, M., Chorianopoulos, K., & Shamma, D. A. (2012). Crowdsourcing user interactions within web video through pulse modeling. In Proceedings of the ACM multimedia 2012 workshop on Crowdsourcing for multimedia - CrowdMM ’12 (p. 19). New York, New York, USA: ACM Press. https://doi.org/10.1145/2390803.2390812 PDF Abstract
  48. Mikalef, K., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2012). Do Not Touch the Paintings! The Benefits of Interactivity on Learning and Future Visits in a Museum. In M. Herrlich, R. Malaka, & M. Masuch (Eds.), ICEC 2012 (Vol. 7522, pp. 553–561). Berlin, Heidelberg: Springer. https://doi.org/10.1007/978-3-642-33542-6 PDF Abstract
  49. Chorianopoulos, K. (2012). User-based key frame detection in social web video. Information Systems. Abstract
  50. Chorianopoulos, K. (2012). Crowdsourcing user interactions with the video player. In Proceedings of the 18th Brazilian symposium on Multimedia and the web - WebMedia ’12 (p. 13). New York, New York, USA: ACM Press. https://doi.org/10.1145/2382636.2382642 PDF Abstract
  51. Chorianopoulos, K., & Giannakos, M. N. (2012). Practices and technologies for collaborative informal learning in Remote Schools (pp. 13–14). Corfu: Ionian University, Greece. PDF Abstract
  52. Aasbakken, M., Chorianopoulos, K., & Jaccheri, L. (2012). Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation. In 2nd International Workshop on Games and Software Engineering Realizing User Engagement with Game Engineering Techniques , ICSE 2012 workshop (pp. 27–30). IEEE. https://doi.org/10.1109/GAS.2012.6225923 PDF Abstract
  53. Chorianopoulos, K., & Avlonitis, M. (2012). FrameRank : Implicit User-based key frame Detection and Ranking. Information Systems. Abstract
  54. Chorianopoulos, K., Jaccheri, L., & Nossum, A. S. (2012). Creative and open software engineering practices and tools in maker community projects. In Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems - EICS ’12 (pp. 333–334). New York, New York, USA: ACM Press. Retrieved from http://dl.acm.org/citation.cfm?id=2305484.2305545 PDF Abstract
  55. Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2012). Math is not only for Science Geeks : Design and Assessment of a Storytelling Serious Video Game. In In Proceedings of the 2012 12th IEEE International Conference on Advanced Learning Technologies (pp. 418–419). IEEE Computer Society. https://doi.org/10.1109/ICALT.2012.16 PDF Abstract
  56. Leftheriotis, I., Chorianopoulos, K., & Jaccheri, L. (2012). Tool support for developing scalable multiuser applications on multi-touch screens. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces - ITS ’12 (pp. 371–374). New York, New York, USA: ACM Press. https://doi.org/10.1145/2396636.2396703 PDF Abstract
  57. Leftheriotis, I., Gkonela, C., & Chorianopoulos, K. (2012). Efficient Video Indexing on the Web : A System that Crowdsources User Interactions with a Video Player. In F. Alvarez & C. Costa (Eds.), 2nd International ICST Conference on User Centric Media (UCMEDIA 2010) (Vol. 60, pp. 123–131). Berlin, Heidelberg: Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-35145-7_16 PDF Abstract
  58. Giannakos, M. N., Chorianopoulos, K., Jaccheri, L., & Chrisochoides, N. (2012). This Game Is Girly! Perceived Enjoyment and Student Acceptance of Edutainment. In Edutainment 2012 (pp. 89–98). Springer. https://doi.org/10.1007/978-3-642-33466-5_10 PDF Abstract
  59. Du, H., Inkpen, K., Tang, J., Roseway, A., Hoff, A., Johns, P., … Lungstrang, P. (2011). VideoPal : An Asynchronous Video Based Communication System to Connect Children from US and Greece. In Adjunct Proceedings of CSCW 2011. PDF Abstract
  60. Du, H., Inkpen, K., Chorianopoulos, K., Czerwinski, M., Johns, P., Hoff, A., … Gross, T. (2011). VideoPal: Exploring Asynchronous Video-Messaging to Enable Cross-Cultural Friendships. In S. Bødker, N. O. Bouvin, V. Wulf, L. Ciolfi, & W. Lutters (Eds.), ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work, 24-28 September 2011, Aarhus Denmark (pp. 273–292). London: Springer London. https://doi.org/10.1007/978-0-85729-913-0 PDF Abstract
  61. Giannakos, M. N., Chorianopoulos, K., Johns, P., Inkpen, K., & Du, H. (2011). Childrens Interactions in an Asynchronous Video Mediated Communication Environment. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2011 (Vol. 6946, pp. 199–206). Berlin, Heidelberg: Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-23774-4 PDF Abstract
  62. Chorianopoulos, K., & Geerts, D. (2011). Introduction to User Experience Design for TV Apps. Entertainment Computing. https://doi.org/10.1016/j.entcom.2011.03.009 PDF Abstract
  63. Chorianopoulos, K., Leftheriotis, I., & Gkonela, C. (2011). SocialSkip: Pragmatic Understanding within Web Video. In 9th european conference on European interactive television conference (EuroITV ’11) (pp. 25–28). https://doi.org/10.1145/2000119.2000124 PDF Abstract
  64. Leftheriotis, I., & Chorianopoulos, K. (2011). User Experience Quality in Multi-Touch Tasks. In 3rd ACM SIGCHI symposium on Engineering interactive computing systems (EICS ’11) (pp. 277–282). https://doi.org/10.1145/1996461.1996536 PDF Abstract
  65. Kravvaris, D., Thanou, E., & Chorianopoulos, K. (2011). Evaluation of Tip-Activated and Push-Button Infrared Pens for Interactive Whiteboards. In Informatics (PCI), 2011 15th Panhellenic Conference on (pp. 287–291). Retrieved from http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=6065103 PDF Abstract
  66. Du, H., Inkpen, K., Tang, J., Roseway, A., Hoff, A., Johns, P., … Lungstrang, P. (2011). VideoPal : System Description. In Adjunct Proceedings of CSCW 2011 (pp. 1–2). PDF Abstract
  67. Leftheriotis, I., & Chorianopoulos, K. (2011). Multi-user Chorded Toolkit for Multi-touch Screens. In 3rd ACM SIGCHI symposium on Engineering interactive computing systems (EICS ’11) (pp. 161–164). https://doi.org/10.1145/1996461.1996513 PDF Abstract
  68. Koutsourelakis, C., & Chorianopoulos, K. (2010). Icons in mobile phones Comprehensibility differences between older and younger users. Information Design Journal, 18(1), 22–35. Retrieved from http://dx.doi.org/10.1075/idj.18.1.03cho PDF Abstract
  69. Banakou, D., & Chorianopoulos, K. (2010). The effects of Avatars Gender and Appearance on Social Behavior in Online 3D Virtual Worlds. Journal of Virtual Worlds Research, 2(5). Retrieved from http://journals.tdl.org/jvwr/index.php/jvwr/article/view/779 PDF Abstract
  70. Yu, Z., Lugmayr, A., Chorianopoulos, K., & Mei, T. (2010). Introduction to the special issue on multimedia intelligent services and technologies. Multimedia Systems, 16(4-5), 215–217. https://doi.org/10.1007/s00530-010-0198-5 PDF Abstract
  71. Chorianopoulos, K. (2010). Scenarios of Use for Sociable Mobile TV. In A. Marcus, A. C. Roibás, & R. Sala (Eds.), MOBILE TV: CUSTOMIZING CONTENT AND EXPERIENCE (pp. 243–254). London: Springer London. https://doi.org/10.1007/978-1-84882-701-1 PDF Abstract
  72. Chorianopoulos, K., & Tsaknaki, V. (2010). CELL: Connecting Everyday Life in an archipeLago. In K. I. Quinn & T. Gross (Eds.), workshop Mind the Gap — Towards Seamless Remote Social Interaction (10th Advanced Visual Interafaces conference AVI 2010). Rome. PDF Abstract
  73. Chorianopoulos, K., Fernández, F. J. B., Salcines, E. G., & de Castro Lozano, C. (2010). Delegating the visual interface between a tablet and a TV. In Proceedings of the International Conference on Advanced Visual Interfaces - AVI ’10 (p. 418). New York, New York, USA: ACM Press. https://doi.org/10.1145/1842993.1843096 PDF Abstract
  74. Chorianopoulos, K., & Polymeris, G. (2010). A case study of the deployment of cultural probes in remote schools. In A. Jimoyiannis (Ed.), 7th Pan-Hellenic Conference with International Participation «ICT in Education» (pp. 185–188). Corinth: University of Peloponnese, Korinthos, Greece, 23-26 September 2010. Retrieved from http://korinthos.uop.gr/ hcicte10/proceedings/103.pdf PDF Abstract
  75. Giannakos, M. N., Giotopoulos, K. K., & Chorianopoulos, K. (2010). In the face (book) of the daily routine. In Proceedings of the 14th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek ’10 (pp. 153–157). New York, New York, USA: ACM Press. https://doi.org/10.1145/1930488.1930521 PDF Abstract
  76. Willis, K. S., Roussos, G., Chorianopoulos, K., & Struppek, M. (2010). Shared Encounters. In K. S. Willis, G. Roussos, K. Chorianopoulos, & M. Struppek (Eds.), Shared Encounters (pp. 1–15). London: Springer London. https://doi.org/10.1007/978-1-84882-727-1 PDF Abstract
  77. Willis, K. S., Roussos, G., Chorianopoulos, K., & Struppek, M. (Eds.). (2010). Shared Encounters (p. 311). Springer. Retrieved from http://books.google.com/books?id=qKKFT9nIPX8C&pgis=1 http://www.springerlink.com/content/978-1-84882-726-4 http://portal.acm.org/citation.cfm?id=1708075 Abstract
  78. Chorianopoulos, K., & Rieniets, T. (2010). Shared-Screen Interaction: Engaging Groups in Map-Mediated Nonverbal Communication. In Shared Encounters (1st ed., pp. 81–98). Springer. Retrieved from http://www.springerlink.com/content/u657l6240x2058k2/ PDF Abstract
  79. Koutsourelakis, C., & Chorianopoulos, K. (2010). Unaided Icon Recognition in Mobile Phones: A Comparative Study with Young Users. The Design Journal, 13(3), 313–328. Retrieved from http://dx.doi.org/10.2752/146069210X12766130824939 PDF Abstract
  80. Spiridonidou, A., Kampi, I., & Chorianopoulos, K. (2010). Exploring everyday life in remote schools: A large-scale study with cultural probes and affinity diagrams. In workshop on Digital Technologies and Marginalized Youth, IDC 2010. Retrieved from http://www.cs.uiowa.edu/ hourcade/idc2010-myw/spiridonidou.pdf PDF Abstract
  81. Chorianopoulos, K. (2009). Evaluating the social effects of distant education beyond the desktop computer. In 5th International Conference on Open and Distance Learning (ICODL) (pp. 117–121). Athens: Hellenic Open University Press. PDF Abstract
  82. Lekakos, G., & Chorianopoulos, K. (2009). Personalized Advertising Methods in Digital Interactive Television. In M. Pagani (Ed.), Encyclopedia of Multimedia Technology and Neworking (3rd ed., pp. 1142–1147). IGI Press. https://doi.org/10.4018/978-1-60566-014-1.ch155 PDF Abstract
  83. Chorianopoulos, K., & Cesar, P. (2009). Taking Social TV beyond chatting: How the TV viewer adds value to the Network. In MCIS 2009. (p. 39). Athens. Retrieved from http://aisel.aisnet.org/mcis2009/39/ PDF Abstract
  84. Cesar, P., & Chorianopoulos, K. (2009). The Evolution of TV Systems, Content, and Users Toward Interactivity. Foundations and Trends\textregistered in Human-Computer Interaction (Vol. 2, p. 95). https://doi.org/10.1561/1100000008 PDF Abstract
  85. Cesar, P., Geerts, D., & Chorianopoulos, K. (Eds.). (2009). Social Interactive Television: Immersive Shared Experiences and Perspectives (Premier Reference Source) (p. 362). IGI Global. Retrieved from http://www.amazon.com/Social-Interactive-Television-Experiences-Perspectives/dp/1605666564 Abstract
  86. Banakou, D., Chorianopoulos, K., & Anagnostou, K. (2009). Avatars Appearance and Social Behavior in Online Virtual Worlds. In 2009 13th Panhellenic Conference on Informatics (pp. 207–211). IEEE. https://doi.org/10.1109/PCI.2009.9 PDF Abstract
  87. Chorianopoulos, K., & Lekakos, G. (2008). Introduction to Social TV: Enhancing the Shared Experience with Interactive TV. International Journal of Human-Computer Interaction, 24(2), 113–120. https://doi.org/10.1080/10447310701821574 PDF Abstract
  88. Cesar, P., Chorianopoulos, K., & Jensen, J. F. (2008). Social television and user interaction. Computers in Entertainment, 6(1), 1. https://doi.org/10.1145/1350843.1350847 PDF Abstract
  89. Cesar, P., Bulterman, D. C. A., Chorianopoulos, K., & Jensen, J. F. (2008). Multimedia systems, languages, and infrastructures for interactive television. Multimedia Systems, 14(2), 71–72. https://doi.org/10.1007/s00530-008-0115-3 PDF Abstract
  90. Chorianopoulos, K. (2008). User Interface Design Principles for Interactive Television Applications. International Journal of Human-Computer Interaction, 24(6), 556–573. https://doi.org/10.1080/10447310802205750 PDF Abstract
  91. Oumard, M., Mirza, D., Kroy, J., & Chorianopoulos, K. (2008). A cultural probes study on video sharing and social communication on the internet. In Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts - DIMEA ’08 (pp. 142–148). New York, New York, USA: ACM Press. https://doi.org/10.1145/1413634.1413664 PDF Abstract
  92. Chorianopoulos, K. (2008). Personalized and mobile digital TV applications. Multimedia Tools and Applications, 36(1-2), 1–10. https://doi.org/10.1007/s11042-006-0081-8 PDF Abstract
  93. Chorianopoulos, K. (2008). Connecting remote educational spaces with mediated presence. In F. Eckardt (Ed.), Mediacity: Situations, Practices, and Encounters. (Frank & Ti, pp. 227–244). Berlin. PDF Abstract
  94. Riecke, R., Juers, A., & Chorianopoulos, K. (2008). Interaction Design in Television Voting: A Usability Study on Music TV and Input Devices. In M. Tscheligi, M. Obrist, & A. Lugmayr (Eds.), Proceedings of the 6th European conference on Changing Television Environments (Vol. 5066, pp. 268–272). Berlin, Heidelberg: Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-540-69478-6 PDF Abstract
  95. Cesar, P., & Chorianopoulos, K. (2008). Interactivity and user participation in the television lifecycle. In Proceeding of the 1st international conference on Designing interactive user experiences for TV and video - uxtv ’08 (pp. 125–128). New York, New York, USA: ACM Press. https://doi.org/10.1145/1453805.1453830 PDF Abstract
  96. Eckardt, F., Geelhaar, J., Colini, L., Willis, K. S., Chorianopoulos, K., & Hennig, R. (Eds.). (2008). MEDIACITY. Situations, Practices and Encounters (p. 439). Frank & Timme GmbH. Retrieved from http://www.amazon.com/MEDIACITY-Situations-Practices-Encounters-Eckardt/dp/3865961827 Abstract
  97. Chorianopoulos, K., & Spinellis, D. (2007). Coping with TiVo: Opportunities of the networked digital video recorder. Telematics and Informatics, 24(1), 48–58. https://doi.org/10.1016/j.tele.2005.12.003 PDF Abstract
  98. Chorianopoulos, K., & Lekakos, G. (2007). Methods and Applications in Interactive Broadcasting. Journal of Virtual Reality and Broadcasting, 4, 8. Retrieved from http://www.jvrb.org/4.2007/1093/ PDF Abstract
  99. Lekakos, G., Chorianopoulos, K., & and Doukidis, G. (Eds.). (2007). Interactive Digital Television: Technologies and Applications (p. 355). IGI Publishing. Retrieved from http://portal.acm.org/citation.cfm?id=1535380 Abstract
  100. Chorianopoulos, K. (2007). Ambient and social TV: a conceptual design that connects everyday life in a sporadic community. In 3rd IET International Conference on Intelligent Environments, 2007. IE 07. (pp. 585–588). Ulm. PDF Abstract
  101. Chorianopoulos, K. (2007). Interactive TV design that blends seamlessly with everyday life. In Proceedings of the 9th conference on User interfaces for all (pp. 43–57). Berlin: Springer-Verlag. Retrieved from http://www.springerlink.com/content/q45n0397l27m626l/ PDF Abstract
  102. Chorianopoulos, K., & Rieniets, T. (2007). City of collision: an interactive video installation to inform and engage. In IET Conference Publications (Vol. 2007, pp. 502–509). Retrieved from http://dx.doi.org/10.1049/cp:20070415 PDF Abstract
  103. Willis, K. S., Chorianopoulos, K., Struppek, M., & Roussos, G. (2007). Shared encounters workshop. In CHI ’07 extended abstracts on Human factors in computing systems - CHI ’07 (pp. 2881–2884). New York, New York, USA: ACM Press. https://doi.org/10.1145/1240866.1241101 PDF Abstract
  104. Chorianopoulos, K. (2007). Content-Enriched Communication-Supporting the Social Uses of TV. COMMUNICATIONS NETWORK JOURNAL, 6(1), 23–30. PDF Abstract
  105. Cesar, P., Chorianopoulos, K., & Jensen, J. F. (Eds.). (2007). Interactive TV: A Shared Experience. 5th European Conference on interactive video and television (EuroITV 2007) (p. 236). Springer. Retrieved from http://www.springerlink.com/content/p55uq2648571/ Abstract
  106. Chorianopoulos, K., & Lekakos, G. (2007). Learn and play with interactive TV. Computers in Entertainment, 5(2), 4. https://doi.org/10.1145/1279540.1279544 PDF Abstract
  107. Teran, M., Chorianopoulos, K., Willis, K. S., & Colini, L. (2006). Dousing for Dummies : methods for raising public awareness of ambient communications. In Adjunct Proceedings of British Human Computer Interaction conference 2006, 11-15 September 2006, London. (pp. 1–3). PDF Abstract
  108. Cesar, P., & Chorianopoulos, K. (2006). Interactive digital television and multimedia systems. In Proceedings of the 14th annual ACM international conference on Multimedia - MULTIMEDIA ’06 (p. 7). New York, New York, USA: ACM Press. https://doi.org/10.1145/1180639.1180642 PDF Abstract
  109. Chorianopoulos, K., & Spinellis, D. (2006). User interface evaluation of interactive TV: a media studies perspective. Universal Access in the Information Society, 5(2), 209–218. https://doi.org/10.1007/s10209-006-0032-1 PDF Abstract
  110. Chorianopoulos, K. (2006). Animated Character Likeability Revisited: The Case of Interactive TV. Journal of Usability Studies, 1(4), 171–184. Retrieved from http://www.usabilityprofessionals.org/upa_publications/jus/2006_august/chorianopoulos_animated_character_likeability.html PDF Abstract
  111. Chorianopoulos, K., Barria, J., Regner, T., & Pitt, J. (2005). Cross Media Digital Rights Management for Online Music Stores. In First International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution (AXMEDIS’05) (pp. 257–260). Washington: IEEE. https://doi.org/10.1109/AXMEDIS.2005.16 PDF Abstract
  112. Chorianopoulos, K. (2004). Virtual television channels: Conceptual model, user interface design and affective usability evaluation (PhD thesis). {PhD} Athens University of Economics and Business. Athens University Economics and Business AUEB. Retrieved from http://phdtheses.ekt.gr/eadd/handle/10442/17648 PDF Abstract
  113. Chorianopoulos, K., & Spinellis, D. (2004). User interface development for interactive television: extending a commercial DTV platform to the virtual channel API. Computers & Graphics, 28(2), 157–166. Journal article. https://doi.org/10.1016/j.cag.2003.12.004 PDF Abstract
  114. Chorianopoulos, K., & Spinellis, D. (2004). Affective usability evaluation for an interactive music television channel. Comput. Entertain., 2(3), 14–14. Journal article. https://doi.org/10.1145/1027154.1027177 PDF Abstract
  115. Livaditi, J., Vassilopoulou, K., Lougos, C., & Chorianopoulos, K. (2003). Needs and gratifications for interactive TV implications for designers. In 36th Annual Hawaii International Conference on System Sciences, 2003. Proceedings of the (pp. 9 pp.). IEEE. https://doi.org/10.1109/HICSS.2003.1174237 PDF Abstract
  116. Chorianopoulos, K. (2003). The digital set-top box as a virtual channel provider. In CHI ’03 extended abstracts on Human factors in computing systems (CHI ’03) (pp. 666–667). Conference proceedings (article), ACM Press. https://doi.org/10.1145/765891.765919 PDF Abstract
  117. Chorianopoulos, K., Lekakos, G., & Spinellis, D. (2003). Intelligent user interfaces in the living room. In Proceedings of the 8th international conference on Intelligent user interfaces - IUI ’03 (pp. 230–232). Conference proceedings (article), New York, New York, USA: ACM Press. https://doi.org/10.1145/604045.604083 PDF Abstract
  118. Chorianopoulos, K., & Spinellis, D. (2003). Usability design for the home media station. In Proceedings of the 10th HCI International Conference (pp. 439–443). Retrieved from http://www.dmst.aueb.gr/dds/pubs/conf/2003-HCI-HMS/html/CS03.pdf PDF Abstract
  119. Chorianopoulos, K., & Spinellis, D. (2003). A Metaphor for Personalized Television Programming. In N. Carbonelle & C. Staphanidis (Eds.), UNIVERSAL ACCESS THEORETICAL PERSPECTIVES, PRACTICE, AND EXPERIENCE (pp. 187–194). Conference proceedings (article), Springer-Verlag. Retrieved from http://link.springer.de/link/service/series/0558/papers/2615/26150187.pdf PDF Abstract
  120. Chorianopoulos, K., Lekakos, G., & Spinellis, D. (2003). The Virtual Channel Model for Personalized Television. In Proceedings of the 1st European Conference on Interactive TV (EuroITV 2003) (p. 9). Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi= PDF Abstract
  121. Lekakos, G., Papakyriakopoulos, D., & Chorianopoulos, K. (2001). An integrated approach to interactive and personalized TV advertising. In Personalized TV 01. Retrieved from http://www.di.unito.it/ liliana/UM01/lekakos.pdf PDF Abstract
  122. Bozios, T., Lekakos, G., Skoularidou, V., & Chorianopoulos, K. (2001). Advanced Techniques for Personalized Advertising in a Digital TV Environment: The iMEDIA System. EBusiness and EWork Conference, 1025–1031. PDF Abstract
  123. Lekakos, G., Chorianopoulos, K., & Spinellis, D. (2001). Information Systems in the Living Room: A Case Study of Personalized Interactive TV Design. In ECIS 2001 (pp. 319–329). Retrieved from http://aisel.aisnet.org/cgi/viewcontent.cgi?article=1067&context=ecis2001 PDF Abstract
<<<<<<< HEAD




>>>>>>> e0cecbe6c8f7e3a2fa2653cf6f59d9937ae02ae6